Okey first of all, sorry for my poor grammar.
I'm a noob with Divinity Engine. I recently started my first mod, playing with stats editor, adventuring in the effect editor, scroll through root templates and so on.
I created new spells, statuses and summon skills. But still, two things have haunted my mind since one week (almost).
1) I'm trying to figure out how to put a permanent buff (like Vampire Hunger) on a character (on a summoned creature to be more specific). I do know where to write BleedingImmunity, BurnContact, Floating, blah, blah, blah. But in this case, I want my summoned demon to have a custom aura when he spawns that increase the Strength of all allies around him in a small area and act like a passsive/talent.
I managed to make the aura so... how do I put it on my demon? Does the aura is considered as a Flag too? (like BleedingImmunity?)
2) (The most frustrating one) I made Voodoo spells centered around poison, chickentouch, disease and madness statuses. I'm having trouble with madness. Let me explain:
I copied the StatusData->Status_CONSUME->MADNESS to create a new status called PSYCHOSIS (Targets are mad but get damage boost. Ignore armors). The problem is that the damage boost and the new animation (inner demon purple smoke) work fine, but the madness status is not here anymore... I also made a copy of the Stats_Madness in Stats->Potion, renamed Stats_Psychosis ofc.
I tried to put my Stats_Psychosis on the StatusData->MADNESS->StatsId WITHOUT changing the Name (not the DisplayName) of the status and everything was good. Sadly, it also changed the original Madness status, which is not the goal.
So in short, my targets hit me like a bull on steroids(intended) and are not affected by madness(not intended) IF(and only) I change the status Name.
I know that there is other posts about those "LoseControl" statuses who don't work correctly, but none of them helped me.
I would be sincerely grateful if someone could help me! It's really getting on my nerves :(
Last edited by Coco l'asticot; 13/02/18 01:28 PM.