Thank you for your quick reply.

I tried to put MADNESS,100,2 under the ExtraProperties of my Stats -> Potion -> Stats_Psychosis. "Sadly", that wasn't what I wanted exactly. It does inflict Madness for 2 turns with 100% chance, but it's still the "original" madness with a saving throw.

Maybe I wasn't clear with my intentions, so let me write this again from A to Z:

- I wanted a new madness status with no saving throw for one of my new projectile source skill.
- I copied the original madness status from Shared -> StatusData -> Status_CONSUME -> MADNESS.
- I pasted it in my project with the same path (StatusData -> Status_CONSUME) and replaced the Name(MADNESS) with PSYCHOSIS.
- Then, I needed a new Stats, so I copied the original Stats_Madness from Shared -> Stats -> Potion -> Stats_Madness.
- Pasted it in my project with same path (Stats -> Potion) and replaced the Name(Stats_Madness) with Stats_Psychosis.

- In the Stats_Psychosis, i modified those columns: (DamageBoost) 20 (was empty), (CriticalChance) 10 (was empty), (StatusIcon) an icon from the base game (was the default madness status icon), (SavingThrow) None (was empty).
- I didn't touch the (Act) 1 and (Act part) 0 from the Stats_Madness i copied.

- After that, in my PSYCHOSIS from StatusData, i modified those columns: (DisplayName) Psychosis (was |Mad|), (Description) my description (was the basic description of Madness), (Icon) the icon i used in the Stats_Psychosis (was the default madness icon), (FormatColor) brown (was white), (StatusEffect) I let the default effect for now, but it will be the effect from INNER_DEMON (so it's still RS3_FX_GP_Status_Madness_01:Dummy_StatusFX), (SavingThrow) None (was MagicArmor), (StatsId) Stats_Psychosis (was Stats_Madness of course), (StackId) Stack_Psychosis (was Stack_Madness).
- I didn't touch the (Type) CONSUME, (ForGameMaster) No, (InitiateCombat) Yes, (StatusEffect) RS3_FX_GP_Status_Madness_01:Dummy_StatusFX, (LoseControl) Yes from the copied MADNESS.

- Finally, I wrote PSYCHOSIS,100,2 under the SkillProperties of my projectile source spell that is supposed to put the status.

So when i use the skill, my targets get the status "Stats_Psychosis" with my icon (i dunno why it doesn't use the display name but whatever), get the 20% damage boost, get the 10% critical chance boost and the effect/animation of madness is activated... but they aren't mad. They can attack me and buff their team.

If I do as you said, my targets are affected by "Stats_Psychosis" with all the boosts like before and get the original status |Mad|... but it shouldn't be 2 separate status with the MagicArmor SavingThrow from the original MADNESS StatusData.

I'm not treating you like an idiot, I just want to help you see if I made a mistake somewhere.

Sorry if my explainations are messy.



Baguette.