Thank you

Yeah, we realised that, but the fight still ended, after the last skeleton died luckily. But the Bless happened after the fight.


Crafting
We like the new crafting system with the recipes and how reading specific books automatically adds new recipes. Sadly most of the recipes are pretty pointless and sometimes craftings even defy logic. If I upgrade an Dinner into an elven or an dwarven meal, its effect does not get better but worse. (10% healing instead of 15%)


Collecting & Inventory
Inventory management sadly did not really improve. In the first game we made a spot, where we had all crafting materials and stations in reach and we were always able to return there for crafting. I kind of made it also any habit to always return to Cyseal and sort in all newly found books into the library, so all collections are seperated from each other. Now this is not that possible because of the hard cuts between acts. Now I have to cram everything into bags and carry the stuff most of the time with me, if I don't want to forget taken them with me. Bags inventory can't be enlarged, so if I don't want to scroll endlessly, I have to make dozens of bags. And now I have a dozen back for different collections, who all look the same and can't be renamed, so I am kind of forced to carry now barrels and boxes additionally to bags in my inventory, if I want to have some more distinct storages for important stuff. Also I still can't empty all items out of a bag into my inventory.


Armor system
As already mentioned, we don't really like the new armor system. In the first game physical and magical damage could be focused on the same target, sure one kind would be less effective because of the higher resistances, but you woul still hit the same bar. Now both have to grind don't a different kind of bar, so our mages is always kind of handicapped. Even with heavy focus on damage, she does not even come close to what our archer does with every basic attack from a high ground.

As a mage you have to check for resistance/immunities and for the fact, that every kind of CC needs to layers to activate. Also each school affects only their type of damage, so your damage increases are far more split anyway.

Also the armor system does not make perma-cc harder, it makes it more tedious but in the end easier. First armor down, welcome to the cc-party. As soon as an armor is down, enemies get put into the 'doom zone', all enemies in one row, so every turn we just need to Battlestomp or Battleram them once per turn. So every turn they will stand up and fall down again. If an enemy has only one kind of armor, that is even easier.

Also thanks to the armor system most elemental stuff like grenades and arrows are pretty pointless now, if your team is focused on physical. In the first game those things were neat, now they just get ignored with Knockdown arrow pretty much the only arrow regularly used. Same goes for surfaces, you hardly care now for them, because A insane amount of mobility skills and B as long I have enough magic armor left I just do not give a damn.

Finding a sword with fire damage was awesome in the first game, now it feels more like: Sad, such a waste. Same goes for most kinds of possible status effect, if those status effect check the other kind of armor, like a wand that can cause bleeding. The total randomness always was huge issue, with the possibility of having +1 for one-handed on a two-handed weapon, but the Armor system made it even worse.