Pretty much the same thing on my side of the fence. I don't want and don't expect anything more in terms of presentation overall in any cRPG 10 years from now. Still, and I will always maintain this--tactical combat takes a step back. OS2 generally comes across as chorish in retrospection as you settle in a routine of repeating one and the same stuff over many different encounters. The indented simplicity of the combat system ends up shooting the game in the foot from my point of view.