@Escadin

I agree on your points about the bugs, but the difficulty of this game is already very low and not all fights should offer the same playing field (high ground, barrels, an easy way to kite).

From the way you're talking about the Quana fight, I figure you're just starting out and haven't played this game a lot, or you don't have much experience with different strategies, buffs, hard counters, cooldown management, positioning and line of sight. That is ok. We've all been there at some point. Larian designed this game with this in mind when they introduced multiple difficulties. You can always lower the difficulty, and in the off chance you started on tactician, and you don't want to restart, you can always come back once you've outleveled the encounter and you'll be fine.

The point I'm trying to make is: don't try to force homogenization of content, just because you're stuck in one place, or you think a fight lacks some gameplay mechanics.

My friend and I started a blind Lone Wolf playthrough on tactician without knowing that the talent trivializes the game (especially later on), so at some point around level 15-16, when almost everything was dying in the first turn, we decided to both drop the LW talent. Since origin characters are no longer available in Act 2 and we were too excited about the story to restart so far into the game, we decided to try and stay as a 2 player party without LW, think that the game would force us to restart sooner or later. Well, to our amazement and after a bit of struggle in Act 2 and the first part of Act 3, the game yet again became easy towards the end, in Act 4. Even though there was plenty of room for potential exploiting, or cheesy builds like double physical, we stayed caster/melee and we tried to fight each fight as it was intended - ie. not stacking additional barrels or pulling monsters far away so that they bug out. After completing it, we both thought that the game was amazing, with our only complaint being that it didn't have another built-in difficulty above tactician.

My intention here is not to brag. I am only trying to explain my point of view so that maybe you could understand that complaining about a certain encounter not being balanced or a skill underperforming and suggesting changes that would further make this game easier, would only ruin the experience for others. While you yourself have room for changing difficulties/getting better at the game, players that have mastered it have no built-in way to make it more difficult.

Last edited by Makt; 16/02/18 09:53 AM.