Originally Posted by Makt
@Escadin

From the way you're talking about the Quana fight, I figure you're just starting out and haven't played this game a lot, or you don't have much experience with different strategies, buffs, hard counters, cooldown management, positioning and line of sight.

You're wrong.
However, from the way you're talking about it I figure you know exactly what the key to Quana's encounter is so perhaps you should simply state it (which would have easily solved this) instead of generalizing my quarrel with this specific fight onto the rest of the game like everyone else.
Kinda getting tired of this.

It's a simple concept:
- Boss has better stats, higher initiative, special abilities and outnumbers the player with their minions.
- Boss also has a weakness perceptive players can capitalize. An elemental weakness, an armor weakness, a certain CC which is easily applied, a strategical point of interest in their arena (choke point, high ground, traps, hazards etc) and all that good stuff devs use to compose interesting encounter puzzles for RPGs.
It's the meat of the genre and this game is very good at it in general.

Consequential Quana should haveanything of those - as in at least a single one of them. But she doesn't. You either come back with the superior stats and brute force through her weaker armor or you skip the fight entirely by completing the alternative quest or smashing her right on the spot while she's still petrified.
That's not interesting.

Every other encounter in the game has that, so as far as you fear of homogenization goes your nightmares have already come true.



Last edited by Escadin; 16/02/18 11:59 AM.