Hey Tiqon,

I tried it in basic test level, and it didn't seem to be differnent between editor and game. Do you have this in a specific situation, or just in general? Also with existing levels?

Normally, there should be no extra factor determining view distance. Shroud clearing is based on the camera direction (clear where you look at) and distance (clear more if you're higher up), but nothing else.

Sincerely,
Kevin


CTRL+K the elf