I've created some really long range skills that I want to use to their full potential. However, using those skills from too far away, makes it so the combat doesn't start. Also, even in there is a party member already in combat, the character will join combat and automatically leave it.
Things I've already done:
• Altered the "End Of Combat SightRange Multiplier" from "Data" to high values, small values and negative values. Didn't seem to take effect into the maximum range a character can be from an enemy to still be considered in combat. Only when set to 0 that it took effect, making it impossible for anyone to start a combat.
• Make my skill gives a status that has the properties "InitiateCombat" and "BringIntoCombat" both set on "Yes". Even still, when shot from too far away, the character won't start/join combat.
• Altered the Sight value on _Base, thus making every character see further. This presents a possible solution, since with higher sight range, it's harder to flee combat. However, this presents two problems, being combats starting from a very high range (I need to make the sight range as long as the skill), and, even with a bigger sight range, shooting from outside that sight range won't start combat, meaning you can't start combat by shooting, only by walking into the sight range.
This last options seems the most promising so far, since it's possible to alter the range in which the combat starts for a root template (to a fixed value, insted of -1 that relies on sight range), but this would require editing ALL character's root templates to a fixed value, introducing new problems.
I'd like to ask if there is any other way to fix this problem.
[EDIT] It looks like this problem exists only on the Editor. Will keep this here to inform that even summoning something in combat can still leave the summoner outside combat. Things work diferently in-game.
Last edited by Zerd; 20/02/18 01:25 AM.