It's not meant to be a pure grinding mechanic, that's why I suggested limiting the number of times you can use a pool. If you put 10 uses to the pool and put in like a 1/10 chance of a voidling, it's still pretty balanced without breaking the mechanics and still gives people a chance to get ahead if they're more used to over-leveling and crushing things instead of focusing strategy. I personally love using the battle system to manipulate the battlefield to my liking and trapping an enemy in a small room filled with poison is a great thing but, there are those who prefer to focus pure combat and decimate the field with melee and magic or, even those who only want to use one character while making the rest of their party AI through mods. I'm not suggesting making it so stepping in the water has a chance of spawning a voidling or that you'll even get voidlings every time you click the hole but a chance at a fish, gear, or voidling would be quite useful early game and could come in handy throughout. Especially if you're playing multiplayer with someone who is new and wants to wander off and talk to EVERYONE so you just wander off and fish for a bit while they do pointless stuff.
Edit: As for people against it simply because they think it will be tedious or they don't want to use it to get extra exp and/or gear, nothing says you have to even fish. Never pick up a fishing rod, you can't fish. Never click the hole, it won't change a thing. This is meant for people who prefer it and, if you don't, then just don't click the fishing pool.
Last edited by ChaosMyotismon; 21/02/18 01:14 PM.