So, I've noticed two flaws with this game that I feel could come quite in handy with fixing each other.
Flaw #1: Shortage of enemies/exp. This is most evident in the beginning of the game from Fort Joy. There is a disturbing lack of enemies and quests to make boss fights a little easier. This results in having to use cheap tactics to fight people like the houndmaster, the flenser and Orivand such as throwing out oil barrels and the like.
Flaw #2: You have a fishing rod that is designed like a weapon but is completely useless as one and no fishing. There are fish everywhere and even a village that seems to have fishing as a main export but you, the all-powerful godwoken, only seem to have the brain capacity to hit people with a basic tool!
Solution: Implement fishing with a risk! Fishing can be done just like digging in the game where a pool can be 'mined' for fish a limited number of times within an hour or until you level. From that pool, you can get fish, crafting materials or, if you're lucky/unlucky (depending on your point of view), you get a voidwoken fight. The game points out that the voidwoken are in the water throughout it and even has quests where going near the water spawns them so why not make them more of a threat? This provides a new source for some rare loot and crafting materials and an opportunity for people to get some spare levels and feel like they have a fighting chance. For those who are used to playing JRPGs where you just grind until you can one-shot the boss, this gives them more of a chance to bring what they know and, by limiting how many times you can fish per level/hour, they still have to focus the story and quests to get through the game.