To be honest, your suggestions hold dangers of their own.

I think, when it comes to shopping, people fall in extremes. It's pretty OCD to want to have absolutely every piece of gear on the same level as soon as you lvl up... and it's also pretty needless. We have said enough about OS2 combat. Despite, it still holds enough variety and options for you to be able to tackle anything the game throws at you even if you're underequipped for the level. A bit of armour will not change that--it's mostly an issue at the beginning of the game.

I, for one, give all my party members points into strength, intelligence and finesse exactly because I want to gear them up with anything in hand. If I stick to one high attribute per character, gearing becomes very difficult. If I spread the stats a bit, gearing becomes very easy. That's why I am not against intelligence gear having strength bonuses and so on. Pretty much the same with skills... might just be me, but I never focus on a single skill, such as--I absolutely need to have 20 in summoning. That's quite boring when you think about it, too.

Last edited by Yasen; 24/02/18 02:38 PM.