I fully agree. Having tons of civil ability points wasted by redundance is bad.
My list of grievances with companion recruitment
1. Getting to level 2 on the Merryweather is punished by losing even more civil ability points on companions (which leads to a
https://en.wikipedia.org/wiki/Perverse_incentive - namely to leave the ship without doing everything that is possible there)
2. Pet Pal talent is redundant if you want a summoner and a wayfarer
3. Two loremasters if you decide to take a wizard and an enchanter (which is a really useful combination, btw...)
4. Seriously... what do I need more than one barterer for?
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Right now I use the "FortJoyRespec" mod to solve this, but I really believe that, after recruiting a companion the character respec screen should pop up and allow for finishing touches.
My current playthrough, which I will start in the next 30 minutes, will be 4 custom characters anyway (did all the companion quests now, this time it's about "lets see what the maximum possible ability setup gives you"), but I can't even count how often I wished to just be able to tell Ifan that "yes, I want you as wayfarer, but since my main is the Pet Pal, I want you to take "Far Out Man" instead".
This would make act 1, which I have seen soooo many times already, a lot less jolty.