Well, the desire for defense didn't come from me using wands. I used wands as a way to create a good evasion party.

In fact, huddling close together for the Leadership aura made me notice another great benefit - Thick of the Fight would be a 40% damage increase. But now this makes me wonder how strong a 4 crossbow party would be, lol.

As far as CC's go, I actually have a plethora of them without having warfare and archery CC's. I'm already going to be focusing on magic armor, so it makes a lot of sense to use magic armor based CC's. I have +3 summoning on all characters because I really like Dominate Mind (Chicken is arguably better because of thew lower AP cost and only requiring 1 skill rank, but Dominate Mind is long range, and gets 2 turns worth of attacks from the charmed character.), I have Chloroform, Petrifying Visage, and I have Freezing/Stun. I'm thinking of dropping the Dominate Mind because of the AP cost, and because I can CC just fine without and do damage at the same time, with other methods.

What I'm trying to decide right now, is what to do with Elemental Affinity. Ideally I'd like to have good synergy between my 3 mages, and make the best use of them being close together. I know Searing Daggers is a good way to throw down some easy fire. What are some other skills (Not just fire but all affinities) that are good for setting up elemental affinity? I know Flesh Sacrifice is good for Necromancer...


Last edited by Mobius1; 27/02/18 05:37 PM.