You will have to use scripting for this.
To detect when such a summon has been created, you can use the Osiris
CharacterEnteredRegion event, checking whether that character
is a summon and whether it
has the root template of the summon type that should be AI-controlled.
You could try turning the summons into NPCs (CharacterMakeNpc Osiris call). NPCs are AI-controlled. I don't think they will keep following you after you made them an NPC (they will still be allied though), so you may have to force them into
following the
summoner.