Full Definition(s)
call CharacterLaunchIterator((STRING)_Event)
Description
Causes story event _Event to be thrown for every character in the current level. Once the last such character has been iterated, an additional story event _Event will be thrown for object NULL_00000000-0000-0000-0000-000000000000, so that you can perform any necessary clean-up or finalise processing.

lol what does this mean in human terms>?
is there a away to identify looted, corpse for removal(off-stage")? is Null a dead monster?

Last edited by Detect; 01/03/18 01:54 AM.