First of all, I want to say that I have now become a Larian fan for life!
Divinity Original Sin 2 is truly an amazing game!

So far I've racked up close to 200 hours playing on multiple saves, I have got into modding it quite a bit, and every few days I look up news and read what people are saying about it..

I've read countless articles, opinions, forum posts, etc, and the biggest complaint I keep seeing consistently has to do with the armor system. Dont get me wrong not everyone dislikes it, but on the other hand there are those that would like to see the whole system scrapped, and I have seen a few mods that do just that by various means.. Now I have thought about this for quite a while, and personally, I really do like the armor system.. but, and I mean no disrespect, I do think where it suffers is the implementation of the system. Please hear me out...

The main reason why there are those that want to see the armor system deleted, is the fact that it creates an allurement to make your entire party do either physical or magical damage as to be as efficient as possible in breaking through your enemies armor so that you may then damage their vitality. It is for this simple reason that many feel that their creativity is severely hindered in creating the party they truly want, so they blame the armor system.. I'm getting to my point now, please stick with me.. hahaha

What I propose, is a slight change to the system that can radically effect the enjoyment of the game for many and what I feel really makes the most sense. I know the games already out, and as good as it is, (seriously one of the best games I've ever played!), nothing in this world is perfect, and... if its too much work, maybe consider it when creating... your next game? think

OK HERE IT IS, the one simple change that can make the armor system awesome is to...
MAKE THE ARMOR STACK

MAGIC ARMOR > PHYSICAL ARMOR > VITALITY > DEATH

When looking at it from a common sense perspective, whether you have physical armor or magic armor, either way you should be protected from harm. Just like the base game, when all armor is depleted you should take instant damage from any hit that connects, so this stays the same. After your base Vitality your first layer of defense should then be Physical Armor.. its easier to obtain .. on top of your Physical Armor should then by your Magic Armor any and all buffs to help keep you alive and keep your Vitality and Physical Armor from being destroyed. Not to say that every enemy you come across needs to have both types of armor, but if they do, this is the way it should be layered imo.

Ill admit a few additional things would have to be altered such as, for example, Shields Up, should only restore Physical Armor to not make it too OP, all Magic and Physical Armor skills would need to be adjusted a bit probably, and overall... Vitality, Physical Armor and Magic Armor stats would all need to be lowered a bit to compensate for having to destroy both types of armor instead of just one. Maybe there could even be skills that can pierce through magic armor to destroy physical armor as to not leave your physical attackers useless when magic armor is still up..

Any opinions on this are welcome.. maybe I left something out? Maybe my idea sucks? Let me know what you all think.. especially you, Larian Studios wave

I apologize for the long winded post but I do very much appreciate your time and any and all of your (respectful) opinions!

~Sir Atomos~