Further explanation,(Your Questions Answered):

Originally Posted by Yasen
What about statuses, though? How are those gonna get applied?

I would imagine statuses would still be applied the same way they do now.. though with small modifications to what gets blocked.. magic negated statuses for the most part would stay the same maybe even bumping up a few of the normally blocked by physical statuses to the magic level, and maybe a few more statuses that maybe cannot be blocked at all..

Originally Posted by Kalrakh
This kind of sounds more, like it would make the issue even worse. What exactly happens when physical damge hits magical armor or the other way around?

Well the idea is to create an environment in which a split party is viable.. although it also needs to be versatile in respect to one character, one damage type, players. I apologize, as I guess I did need to get a little more in depth with my explanation as I omitted a few of the finer details in getting my point across.. but, it makes sense to me that Magic should actually damage Physical armor and Physical attacks should damage Magic armor, although at about half the damage rate, maybe less.. There could be more magic buffs to weapons made available, making your weapon do Magic Damage for an amount of turns for example.. or as I stated already.. maybe making certain skills pierce through armor types altogether..

Edited by Sir Atomos (Yesterday at 09:49 AM)
Edit Reason: Added questions I was asked to a previously empty post I tried to delete..:)

Last edited by vometia; 04/03/18 11:37 AM. Reason: formatting