Originally Posted by Sir Atomos
Originally Posted by SleepyBadger
The armor system took some getting used to for me as well, but now, after having played a few hundred hours, I grew quite fond of it. To me the distiction between physical and magic armor adds more depth to the combat system, just as the terrain interaction capabilities, the teleport skills, the elemental interactions, etc. It plays its part in combat not becoming mindless bashing, which is certainly the case in many other RPGs. Well, at least not in the first half of the game, anyway. smile

So on the contrary, I'd say the armor system is a nice unique idea, and it makes you think during combat. Which to me is outright positive.

I totally agree with you! As I said, I personally really do like the armor system, even as it is. I'm only saying that many people do not feel the same way.. All over the internet I find people bashing it, (that is not what I'm here to do at all).. and as it seems to be everyones biggest complaint.. I'm only suggesting that it be altered a bit to keep from everyone feeling like they have to make a completely physical damage or completely magic damage party to be efficient..

I think the reason why so many players opposed it at first was the fact that it was different from the previous games.

However, on the effectiveness of party composition: no, it should rather mean that you need a mixed party to be the most efficient given that most opponents have either huge physical or huge magic armor but apart from bosses seldom both. So you'd have to focus on different opponents with your physical and magical characters.
The reason why an all physical party would trump this though is due to magic resistances (from mid-game on opponents will regularly have 20-40% resistance to each element unless they're completely immune to it).

An all magic dealing party is definitely the weakest of all compositions in the current game. However, it offers a special challenge smile