How exactly was the combat system in D:OS2 mindless bashing? Enemies had magical and phyiscal resistances, they had high willpower or high body building, they had immunities and of course stuff like dodge and block. In D:OS1 you had to examine enemies, now I most of the time don't even bother, because physical damage has hardly anything to care about anyway.
Now, going physical turns into mindless bashing, just take down enemie physical armor and then you can perma-cc them at ease. Every battle as sooner or later a doom zone, a zone were you group all those enemies without physical armor and have them knocked down every turn, in our case by either the warrior or the rogue. They don't even need to deal damage, because CC is pretty much garantued as long they have no chance of dodging. Our only high damage character is our archer, warrior and even the rogue don't even get close to her damage output.
And playing magical just does not feel any kind of satisfying anymore. Playing full magical is not a challenge, it is more a chore or selfpunishment.