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#64301 20/05/03 06:38 AM
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Sorry, i know there is a patch problem something about the map goes black again!
but my problem is just the reverse case?? it was my first entry to the darkforest and the all map was there! i tried the caves and so..and they was revealed to?? i fixed my game with the latest patches? 1.33 i think but maybe 1.34 (The right corner of the main screen is 1.0033 V).
i read all the messages about map problems but didnt find anything about this problem? please help me..it is very disturbing without knowing was i here before or not?? <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

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Try installing the latest patch, v1.34, then delete all of the files in the '..\Divine Divinity\Run\Dynamic' folder.
This folder is used as a cache for the game. Files are created / copied there from the save game folder when you load, and written / copied from that folder when you save a game. The files will be re-created as required the next time you start Divinity. If there was a corrupt file in that folder, deleting the files should fix the problem.
After that, re-load the save from before you entered the Dark Forest (if you still have it, and it is relatively recent).

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OK but i must say that i never encountered the "blackened map" problem. ive done everything in rivertown + verdistis and this was my first visit in to darkforest..ive saved my game before i entered the darkforest (quicksave + other save)..all i must to do is patching with 1.34 and removing the files in de dynamic folder? will this be the solution? cause i dont know my savegames versions? previous or after the 1.33 patch and in case i didnt understand the differences to <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> its too complex to me?

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I don't know for sure if updating the patch and deleting the files in the dynamics folder will fix the problem, but that would be the most likely solution and the easiest to try. The saved game version should not matter, since this is the first time you are entering the Dark Forest - it is not a case of the relevant files not being saved (black map bug), but the default files not being loaded properly in the first place.

It sounds like you have not been to the Dark Forest before at all, but two people in the old forum ran into a similar problem in their second game, where areas cleared in the first game were revealed in the second, and some quest items were missing. Many people have played multiple games, sometimes concurrently, without a problem.

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Many thanks for your lightning response. i will do as you say <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> and when its doesnt solve my problem i think its not a deathly problem afterall!
thanks again.

#64306 20/05/03 06:58 PM
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...what about those unreachable areas that will never be uncovered, like the lakes and cliff centers? I've run around the edges of these things as close as I could get (my character spent a lot of time do the spastic attack dance in the Dark Forest) and there are still Big Black Holes in my automap. Yet, when kind folk post maps in different parts of the forum, they're complete. Photoshop?

#64307 20/05/03 07:01 PM
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If you want a complete map of the dark forest..

dark forest map (by Dragon)


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#64308 20/05/03 07:27 PM
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oui, merci - but how did they get the map completed?

I kept banging my head against the geography
and my map's full of holes.



#64309 20/05/03 07:27 PM
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i think what anij means is: how does everyone get their maps to be fully exposed? Is it a skill (wizard's sight,ranger?, or elven sight) or something like that, which is acquired or what? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />


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#64310 20/05/03 07:43 PM
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You can max Elven/Ranger Sight and keep any equipment you find with a sight bonus to get the largest sight range. Also, apparently if you cast Wizard's Sight twice in the same place, the map will remain clear. A teleporter stone can be tossed onto the mountains or raised plateaus to move around (toss and teleport to it) and clear otherwise inaccessible locations.

#64311 20/05/03 07:53 PM
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Yes, Jurak, that's exactly what I meant! And Raze, that's exactly the answer I was looking for <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I tried to teleport onto the cliff tops in the Wastelands but it wouldn't let me. I didn't try throwing my teleporter stone up there, though.




#64312 20/05/03 08:35 PM
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I only tried getting onto the mountain at one location, and had to play around a bit to find a place I could toss the teleporter stone.
Escape (127KB) - how to get out of the easter egg area if you brought both teleporter stones with you.

#64313 20/05/03 10:07 PM
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yes i noticed that the tele stones are rather finicky as to spots to drop it! i think once your on top of the cliffs you can move along a little at a time with your stones <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#64314 20/05/03 10:11 PM
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Also, apparently if you cast Wizard's Sight twice in the same place, the map will remain clear.

that's good to know! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> i was starting to wonder about that? Because when i cast only once....the map disappears as soon as i let go of (shift) <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> thx raze, have you been away or something?


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#64315 21/05/03 05:50 AM
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Casting level 1 wizard's sight didn't clear the map for me.... cast it four or five times and nada.

Hmmmmm.

#64316 22/05/03 04:56 AM
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If you cast Wizard's Sight once, then cast it again before the first has a chance to wear off, the fog of war should remain cleared (roof tops will return, though). I tried this in 1.29 and 1.34 and it worked fine. A low level of Wizard's Sight will not give you much time to re-cast.

#64317 22/05/03 07:21 AM
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Ahhhhhhhhh <img src="/ubbthreads/images/graemlins/idea.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />


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