I took a short hiatus from this mod, don't know when the next full post will be. The mod is getting worked on now though so don't worry.

Can take some time to respond though;
Was a tiny bit surprised to see a post from Larian considering the fact I'm basically scrapping a lot of the base game's combat mechanics, but I suppose at the same time not too surprised. Glad to hear it in any case. smile

The mod will most definitely be available in GM mod, can guarentee that one (As my GM intends to use it when it gets finished.. He asks about it every once in a while).
As far as fixed initiative goes, I actually posted a fix to the workshop quite a while ago. Wanted to see how it would do on it's own. In any case it's not up to par where I would like it to be, it's still got a few bugs I'd like to fix, but for now it works and appears to be roughly stable. Here's a link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1304982884

The bugs on that page and when a character dies on their turn the next turn goes to Larian default order still need to be fixed. No idea when I'll get around to that.

The initiative fix mod and the main mod will probably remain as two separate but compatible mods, as the initiative fix will never be perfect (the top bar is nigh unfixable) and some may prefer to keep the clarity of the built in system.