Don't go tank + healer, doesn't work in this game.
I suggest:
Dwarf 2H melee, Elf shadowblade (because of the flesh sacrifice + skin graft + adrenaline synergy), Human wayfarer, Lizard summoner + air / hydro support
Do the following with your civil abilities:
Dwarf gets lucky charm
Elf gets thievery (max this out at all costs - add the "All Skilled Up"-talent at level 3, to get it as high as possible early, otherwise the first act will be very jolty because of constant lack of gold!)
Human gets bartering
Lizard gets persuasion (PLUS pet pal) - you'll know why I suggest this soon
One of your characters MUST have the "scholar" tag, if you have the Red Prince in your party you're doing fine.
Use the "FortJoyRespec" mod, too. And remove it as soon as you have setup your party properly. Reason being that the companion class presets are... well... lets say they are just bad.
Also:
* Don't kill ANY trader in the Joy until you have bought / stole everything from them which they get at level 4 (especially: don't let this teleporter guy leave too early, he is the only early game Aerothurge trader)
* Get 2 points into polymorph for all your characters asap
* Every character needs - NEEDS - one movement skill, because combat in this game is a lot about controlling the battlefield
Last edited by Firesong; 08/03/18 06:18 AM.