InIT--
DB_IsPlayer(CHARACTERGUID_S_GLO_CharacterCreationDummy_001_da072fe7-fdd5-42ae-9139-8bd4b9fca406);
ProcTriggerRegisterForPlayers(TRIGGERGUID_Monkworks_NorthHall_Zombie_SpawnTrigger_000_9132e55e-7a8e-4c10-a9bc-ec788bae0464);

KB--
/*MOB Spawner NorthHall Zombie 0*/
IF
CharacterEnteredTrigger(_Character, TRIGGERGUID_Monkworks_NorthHall_Zombie_SpawnTrigger_000_9132e55e-7a8e-4c10-a9bc-ec788bae0464)
AND
GetPosition(TRIGGERGUID_Monkworks_NorthHall_ZombieSpawnPoint_000_30e96ceb-7255-4bce-b768-5418347890d7, _X, _Y, _Z)
AND
NOT DB_MonkWorksZombieNH0Database(_)
AND
CharacterCreateAtPosition(_X, _Y, _Z, "CHARACTERGUID_Monkworks_Undead_Zombie000_2f62a479-299e-44e8-9688-8ac78bbce0f0", 1, _ZombieNH0)
THEN
DB_MonkWorksZombieNH0Database(_ZombieNH0);
IF
CharacterDied(_ZombieNH0)
AND
DB_MonkWorksZombieNH0Database(_ZombieNH0)
THEN
NOT DB_MonkWorksZombieNH0Database(_ZombieNH0);