Ran our first adventure last night with friends and family! I would say we had a great time.
I had a hell of time figuring out what was happening with the encounter window I had set up for the map. I had seeded the window with say, Elven Rangers for example and deactivated them with intentions on a surprise attack. All good. I then set up the npcs to "enemy" for instant combat. All good. I then set behavior (this is where things got confusing) to "ranged" because I figure they are Elven Rangers and should act like it. All good. Now, the Rangers themselves were lvl 3 by default, which was 2 lvls higher than the intended group. No problem, there's an encounter lvl option to set which I then set to lvl 1. All good.
Switch to running the module, then group has a surprise encounter with said Rangers! I activate the encounter, but confusingly, the Rangers are still lvl 3 (I manually dropped them down to 1 individually) and I seemed to have to manually control each Ranger during the fight to progress and if I dropped possession of an npc, I could no longer see the turn window at the top of the screen. This was not working out like I planned.
Questions...
Was I setting the AI wrong? I wanted to allow the fight to run with the npcs on autofight (with me taking control of maybe one or two Rangers).
What's does the lvl (+/-) option actually control?
Does the above lvl (+/-) option not adjust the npc's lvls automatically?
What's the difference between "basic AI" and a specific setting (like ranged AI)?
Thanks for reading, hope I can get some clarity before the next session.
Last edited by Rhime; 13/03/18 04:30 PM.