Hey all!

I just wanted to share something regarding Sparking Swings that I noticed.

As far as I have heard/read/searched this skill has been bugged for a long time, in a way that it does not last for the indicated amount of rounds but rather only 4 hits. I have not found any information whether this behavior has changed and I can confirm the skill was bugged this way when I tested it on my first playthrough around level 10 (something like two weeks ago). Master of Sparks is of course its own, functioning, cool and deadly story...

However, yesturday and today I have been doing a second playthrough, testing my own cooked "Necrospark" build and I wanted to use Sparking Swings as soon as I can. So around level 4, I bought tomes from Amadias Sanctuary and got my sparks rolling (forgot that Stingtail sold fire books before Sebille made lizard-pie out of him...).

Lo and behold, the skill functions as it should for me at the moment! I noticed that the skill did not end prematurely like it did on my first playthrough and started really testing it out. I am dualwielding, making purposedly only melee attacks and the skill stays on for the whole 3 rounds, sending sparks with every swing.

Has anyone else experienced this? Has the skill been fixed, is this old news and it just bugged for me for some reason on my first playthrough? Or could there be some underlying issue with the bug regarding in which phase/level of the game you actually use it? I am intrigued!


When life hands out tomatoes, I reach for my claw hammer.