If a wolf were to attack me, I'd skin it afterwards and sell the skin. I wasn't hunting it for the skin. Same with the goblins.

Martis: I think of it as scouting out the camp for the Lt. Spies need to fool people - not evil in my book.

Locke: Most rewards aren't big enough to be really missed and I just don't like Locke. smile

David: I don't blackmail him. Apparently, in Rivelon, if one signs the dotted line for the military, it's for life so, helping someone out who simply made a bad choice who wants to farm isn't an issue to me. Again, the reward gain is minimal do I don't care.

Karl: sometimes I turn him in, sometimes I let him go. I never kill him or bribe him. The only one I sometimes give vigilante justice to is the "feed the cooked priest meat to the boss" woman. Of course, then you lose some rewards because the priest giving you the mission doesn't like vigilante justice.

Father Roman: if you use the stone to unlock an area you get a nice weapon and a fair amount of EPs plus the good father lives and you complete the quest.

Belegar's moral choice cave: I am not sure but I've read that the paladin sword is better then the sword of the damned one.

Saul: He allows building up the training arena if you pick Kenneth and save him. Otherwise, I just refuse the quest by telling the real murderer that I won't hear of it. Then I release him anyway after dueling the guard (cheapest way) to get in.

Other things to consider: while you technically don't know this (ah, but I do as I played more then once) but not choosing Wesson kills two people. Still, I choose the drunk as it avoids the awful general Raze fight.

I steal people blind (other then lock picking - waste of skill points IMO) while being a goody two shoes. I wish I didn't need to steal or that there were consequences to getting caught but alas, early on money is so tight that I do it. That's one thing I liked about the Gothic games - hunting brings in more money then theft.


Last edited by caninelegion; 18/03/18 11:52 PM.