Hey i was wondering, is there any way to change the basic stats of the character and what secondary stats they link to ?
if not is that a possible thing that could be added.... to the engine.
The reason i ask is i have a really great idea for a "mod" and i use the term mod very loosely. I really have a great idea for a whole new game that i think will be amazing in your engine.
but basically .... and i hope this doesn't give me away.
would it be possible to say ::
change strength to adjust melee damage on a much lower scale, and lift capacity // challenges.
and have a different stat and for the sake of obfuscation lets call this stat coordination manage both melee hit chance and melee "parry" chance.
and therefore separate ranged and melee statistics ?
would it be possible to change the nature of "constitution" to give drastically less health points but also contribute to physical armor ?
would it be possible to create a new skill and hide it that returns all physical armor between each hit. essentially changing how physical armor works and potentially making it function as a flat damage reduction making physical armor function entirely differently ?
Basically what i'm wondering is can i decouple, the stats and couple them to different secondary stats and change the scale to revolve closer around a base 100 system (percentage) instead of your base 5 system ? aka each point is worth 1 instead of 5 give more points ....?
If you want to know more feel free to pm or direct mail me. I just really don't want to lose the initiative on this idea.