This weeks update.
Play testing continues. Endless hours playing (fun stuff).
Testing Companions. There are currently three Companions (Fighter, Mage, Rogue) Really their place holders, because I will be adding a lot more to chose from and I will be building them out so they become more interesting. Currently their 250Gold each to join your party at level 1. But in testing this is way to cheep, the cost will be going up to around 650 gold and adding options for higher level Companions that start at level 4.Companions all work perfectly in the mod so far. Things I have noticed: Switching between PC and companions, the monsters on the mini map will disappear when a companion is selected, switching back and the red dots appear with my PC. might be intended not sure yet.
New area Dungeon "ChappleHall" I may have posted about the level a few times. It was just an empty area until now. I have build it out completed the work like Cam-locks, Secret area triggers. Monster attack range! < was a big issue in this area. Mini map. respawning monsters and treasure. Now Play testing through.
World Design:
White-boarded the final areas planned for this mod. I have a draft zone map now. Areas that still need to be built are: (names are subject to change)
UpTop- expansion. Uptop is currently a swamp. But I will be expanding the area.
UnderRuin- dungeon and sewer system. Runs under OldRuin and has a natural cave area that connects to the old cities sewer system.
Forest-FootHills:
Hub for three connecting zones. Large forest with access to the mountain.
Mountain-lair
Home of the 30th level Dragon
OrcCitadel
Home of the Dragon army.
A few supporting dungeons will be sprinkled on these.
World issues:
Fixing design issues really in some places, where I used an Event trigger rather then a Box trigger. Its a big deal to replace and feeling the pain as anticipated. I need to find and replace about 60 triggers and then find and replace their UID's in the complimenting script. Not hard, just work.
Scripting. As suspected impacting time. Time spent on scripting is in the deficit for sure. Some challenges ahead are. Quest/journal dialog scripting. The dialog editor is very basic in terms of features so one must fully understand how to match up Dialog flags with scripting. This can be onerous. especially when testing and its not working out, you can have a bad day here for sure. One silly thing can make me lose many hours, until I discover the problem and repair it. This project would benefit from a lead scripter. For now I will go as far as I can.
Last edited by Detect; 19/03/18 03:06 PM.