PROC
MonkWorks_System_Cleanup()
AND
DB_MonkWorks_SpawnedEnemies(_Type, _Enemy) <<<<<error
THEN
SetOnStage(_Enemy, 0);
NOT DB_MonkWorks_SpawnedEnemies(_Type, _Enemy);
PROC
MonkWorks_System_Cleanup()
AND
NOT DB_MonkWorks_SpawnedEnemies(_, _) <<<<<error
THEN
NOT DB_MonkWorks_CleanupRunning(1);
Not sure... type, enemy not defined