Thanks guys. I am like a blind person here, fumbling through. I really should not be pretending I know stuff because I don't. I have many years working on the fringe of software development so I understand a lot about computer languages as a generalist, master of none, knowledge of many. So please forgive me. I am reaching out for help because I don't have the skills to do this, its not like I am reaching out as a scripter trying to get peer support. I have been very lucky that LL provided his script to mess around with. I can continue the development life-cycle of the script and maybe get it tested , again sharing with all who need this in the community.

I may have already said this type of script in previous /similar games was already there. We didn't need to develop the script. All we had to do was call it from OnEnter. Even had a timer type feature. Clean up the level every 30 sec or 30mins. But I do remember it being a very large script more then 200 lines IIRC.

ok back to my thickness-

"As LaughingLeader said above, you'll have to explicitly state whether those are (CHARACTERGUID), (STRINGS), etc..."

I think what your trying to tell me is I need to define the actual GUID? full string?
"CHARACTERGUID_Monkworks_BurningWitch000_93ddbfeb-f625-468a-bd4f-dd573ebca214"


"The easiest way to do this for a dynamically-created database (one that's added to when needed, rather than being declared in the INIT section) is to use a procedure, as this will set up the correct types with the compiler:"

I think you mean we can add a short word that will point to:
"CHARACTERGUID_Monkworks_BurningWitch000_93ddbfeb-f625-468a-bd4f-dd573ebca214"
, 1, "BurnWitch0" <<<

But were is the DB declaration for BurnWitch0? Like were is "BurnWitch0" stored?

Let me know if I am anywhere close to understanding the concept here, feel like I'm way off still.

Last edited by Detect; 20/03/18 10:55 PM.