Originally Posted by Larian_KVN
Hey Carlito25,

Here's the corresponding Wiki page that was posted on the forum's patch notes.

I also answered in the PT-BR thread with a short overview of the steps explained on the page. Here's the quote, for reference to anyone else looking for answers:

Originally Posted by Larian_KVN
Sure,

Here we have a wiki page on how translation modding works. In short:

Create an add-on, using the Divinity Engine. (Here's how)

1. Use the localization files in the Engine installation (~DivinityEngineDataPath~\Data\Editor\Localization) to create your own translation. With the provided spreadsheet and script, you can systematically translate all the game's lines from English to something else.

2. Place the created translation files in your project folder.

3. Publish your project.

4. If you mod existing files (e.g. you put the Spanish translation in files named after English/German [English.xml, etc.]) then people with that language setting will automatically switch to your Spanish translation once they enable the mod.

5. If you make a new language, people need to override their language.lsx file manually to set their system to the new language.

Don't hesitate to ask if you need some more information.

Sincerely,
Kevin


Sincerely,
Kevin


Hello, thanks for answer, i created an addon, but there isn't a localization folder in the Engine installation (~DivinityEngineDataPath~\Data\Editor\Localization).