Hello, I am rather new to the mod engine, however; I was able to reverse engineer an excellent random buff difficulty mod (by Baardvaark). The mod adds a random buff to enemy characters making the game more difficult and the combat more interesting. I am able to create and add all of my own designed buffs and custom icons with a few exceptions. Primarily, I cannot figure out to how to add a talent to my enemy character buff. I have tried a variety of different syntaxes. I am adding these using the “CONSUME” potion function. Below is one of my failed attempts. Any help is appreciated:

From “RandomizationStatus.txt”
new entry "ROBUST"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "Robust"
data "Description" "Increased Vitality, Immunities, and Talents"
data "DescriptionRef" "Poison Vuln"
data "Icon" "Robust"
data "FormatColor" "Green"
data "StatsId" "Robust"

From “Potion.txt”
new entry "Robust"
type "Potion"
using "_SkillBoost"
data "VitalityBoost" "40"
data "PoisonResistance" "20"
data "Flags" "FearImmunity"
data "Talents" "AttackOfOpportunity"