[quote=Kalrakh]In most cases 'Tactician' means, that enemies just get a 50% boost on EVERYTHING. [/quote]

If they only had 50% boost on everything I think I might even be slightly OK with that but it's a LOT more than 50%.

At level 12 I can get like 700 life. So why do mobs have 1400? That's double my life. More than double my armor and easily double to even tripple my damage.

I came across the scarecrow fight. I thought the story part of it was cool. And out of nowhere he attacks! Great! I love the encounter so far.

Then he has a permanent terrify aura... OK

He and his mobs hit for ranged for 350+ magic damage, which in one round means all of my characters lose magic shield, and are now all permanently terrified, and they all die.

How is that fun? How is that balanced? It's not. At all.

So how did I beat this fight:

I stood atop the hill towards the edge where the river was. I started off the fight by teleporting the leader down into the town! I didn't get to talk to him or go through the narrator story. I had to cheat and start off the fight as if I'm a psychic and know he is going to attack.... which completely breaks the immersion of the story.

So then his lackeys start coming at my party one by one. Not having to worry about terrified aura it was a fairly good fight as they only had about 900ish HP which isn't too bad. Once the leader ran back up the hill, I just teleported him back down into the town again. Finished off the remaining scarecrow lackeys, then rested up and killed the leader.

Did I beat the encounter?

Yes

Was it rewarding?

No, no loot, just some damn pumpkins (My Red Prince has 6 luck just to try to find goddamn loot).

Was it fun?

No.

I had to break the story line, pretend I am psychic and knew the encounter was going to end in a fight, didn't get to play out the story and essentially cheated and used cheeseball tactics to win.

If the guy who made Tactician mode was my DM I'd be kicking his ass and throwing him out on the street. It's not balanced, rewarding or fun.

Could I beat the game on tactician? Probably. But I won't enjoy it. I can't turn my difficulty down to Classic and have to restart anew. Fantastic.........

I think what really ticks me off more than any of this though, through all the ridiculous amounts of health, armor and damage the mobs do is the fact they give almost NO REWARDS for killing them. I've gotten probably 75% of my wealth from stealing books, weapons, armor and gold.

When you kill 4 voidwoken and 2 magisters and your rewards are 50 gold, a ruby worth 200 and 2 amphibian legs... it's like what the flying frack is this crap? One good piece of armor costs 2000+ gold. So I need 10 of those encounters to buy ONE piece of armor? and I need to support 4 players worth of gear? Who designed this garbage? The majority of your spoils should be coming from battle and killing, not running around town stealing from poor townsfolk getting 3500 gold a pop from thieving on one person.