[quote=watcher]in other words you wish that difficult fights had big rewards, specially on high difficulty levels.
i think part of your negative experience is because the game jumps from easy/very easy to insane difficulty, maybe they could add some difficulties in-between on a future update.
[/quote]

Yes you are correct in all manners.

Fights need to be much more rewarding, especially on higher difficulty levels.

Like classic mode: every enemy drops all the gear they wore with maybe 30% chance for a blue and 10% chance for a purple.

Tactician mode: Enemies drop all the gear they wore with maybe 50% chance for a blue and 25% chance for purple.

And the fights need to be much more balanced. If you want to give enemies perks for more vitality then great. But where are they getting all this armor from? Armor should only come from what you wear. There's no way in hell a level 10 character is going to have 900 armor. I'm staring at level 12 guys now with 1500 life and 800 armor and I'm just like yah... right.

Stats need to be realistic and follow the same rules for monsters as they do for players. And the drops should reflect the stats of the mobs that you fight.

Classic mode really is dogcrap too easy. Tactician is unbelievable stupidly difficult. There needs to be a happy in between which I would set as tactician. People who want to play Honour mode can deal with senseless stats on mobs that pummel you for twice your health in one hit.

Honour mode... hah. The irony. To beat the game on 'honour' mode you will need to know all the fights before hand, skip most of the talking before fights, abuse bad AI blocking doorways with tables and locked doors and teleporting mobs up to high points they get stuck on and don't even use their phoenix dive to get down from.

And they call it 'Honour mode" lol. More like "Cheat and abuse bad AI mode"