He/she has a point, many people consider the rewards of a fight part of the fun of the experience, in many games when you increase the difficulty level the game gives you more experience points for defeating your enemy and/or gives you a better loot, not sure if they need to drop everything they were wearing but i think many would like to get at least part of what they had, the thing is, i'm not sure how hard would be to implement the loot scaling with difficulty mechanic, maybe it could be easily implemented as a patch or it could be quite difficult and need to be part of something really big.
It should be noted that there are players who like the tactician the way it is, if they ever add the better loot mechanic i think they should keep either an option to disable this mechanic or keep one or two difficulty levels that works exactly the same way as the tactician we have.
Last edited by watcher; 06/04/18 04:59 AM.