Of course you have picked one of the more complex skills (because isn't it always the way that we want to emulate the most interesting abilities). So the way that this skill works is like this:

1. The skill Firebrand applies the condition FIRE_BRAND_AURA to the caster only.
2. The status FIRE_BRAND_AURA determines the range of the aura and applies the FIRE_BRAND status to every nearby ally.
3. The FIRE_BRAND status applies the potion stats_FireBrand to its targets.
4. The potion stats_FireBrand adds the weapon bonus Status_FireBrand to its targets
5. The Status_FireBrand weapon adds the damage bonus.

So to make a single target version of the spell, you need to

1. Make a copy the Status_FireBrand weapon and change the name and damage type.
2. Make a copy of the stats_FireBrand potion and change the name and the BonusWeapon column to point to your new weapon.
3. Make a copy of the FIRE_BRAND status and change the name and the StatsId column to point to your new potion.
4. Make a targeted spell (based off whichever targeted spell has the best visuals for your new spell), change the SkillProperties field to apply the status you created in step 3, and the target conditions to be any ally or any character (or whatever other logic works for your skill).

Last edited by lofgren; 08/04/18 12:42 AM.