Like some other said earlier, when it incorporate randomness, people will complain and when you incorporate known data, people will complain also....and some of those will complain on both...

Best example is Bloodbowl (computer game version of it), I think increasing the difficulty seem to increase your chances to roll 1-2s on the dice...seriously...when you look at the dice thrown overall at the end of the game, rolls of 5-6 is like 15% combine and you wonder why it was so hard to do anything....well that is a game random based... and when this happens, it's no fun at all.

It doesn't make the game difficult, because the next fight, you might just rolls 5-6s 50% of the time and just cruise to victory.....so a simple reload and you're good instead of a constant challenge...

When it is chessboard style, there is no luck or very few....evens out the difficulty ahead

Many time in DOS2, you will win your fight because you know when to CC the enemy....you won't do relevant damage but knowing which enemy to counter and surviving the other enemies makes a good strategy...

As for gearing strategy, it makes the challenge harder when you have lower gear....
I like to gear up every 3 lvlup with the best gear in the shop...meaning spending hours and reloads to get the exact gear that I want....and those will last 3 lvls.... the first lvl will make it easier while the 3rd one will make this harder... so lvl 4-7-10-13-16...
it creates you're own challenge anyway....behind this, instead of comparing yourself with who can finish the game and who can't ....it is more of a how you've done this...won't show anyway either way...but you make you're own challenge, this is what I mean

Last edited by AngeliusMefyrx; 10/04/18 07:20 PM.