I'm a little stumped. Can you actually create your own game/adventure/quest or just use the GM features? It seems like the GM features are so slow and clunky and you'd have to be intimately familiar with every feature and aspect in order to facilitate even a tolerable experience for the players - that is, you'd have to be really good and have the whole adventure really well thought-out to even think about inviting other players.

Then I learned about the editor. This seems ridiculously complex, but it looks like you could actually create your own game using the DOS2 assets. Is this accurate? I'm interested in a sort of RPG Maker-sort of freedom but with the DOS assets. In other words, I create the experience from start to finish - the lore (including books that can be found), the characters, and even record my own voice-overs. If this is the case, i would like to be able to allow custom player characters or allow imported/created ones.

Am I expecting too much or is this exactly what was intended with the editor? Or is the editor just intended to create "levels" that others can use in GM mode. I guess I'm a little confused as to the intent of the awesomely powerful editor as it relates to creation of original content versus facilitation of GM content.

TLDR: Can you make a game from scratch or just create user content for GM mode?