Magic in general is pretty weak, and got even nerfed more because magical effects now need to two layer to apply stuff like stun or burning, while physical effects always take instantly effect.
Yep I figured out very quickly in this game since armor blocks CC you either want to focus your team 100% on physical or 100% on magical.
Considering the fact melee/archer characters don't do tons of elemental damage easily... it only makes sense to set your entire team up for physical damage. I actually don't even have a fire caster in my group. Warrior/Rogue/Necro/Healer. Nec and Healer with shield throw to boot. Healer just throws some ice/water to remove surfaces.
I've actually thought about turning my healer from a cold caster to an archer healer so she can pummel guys with phys dmg/knock downs in between heals.
Only way I could see magic damage working is if your entire team is set as casters. But then you have two problems:
1) You need TWO effects to CC (wet/shock to stun, wet/cold to freeze, shock/shock to stun)
2) Fire, oil and acid blow away all the wet surfaces and remove wet status. Which really sucks. You'd have to make sure your fire caster goes first with highest initiative every time then wet everything to freeze them.
Physical can just plow thru phys armor then knockdown freely.
I'm actually quite confused about the balance of armor vs vitality. If you have to break through armor to CC then shouldn't armor be the higher stat over vitality? Instead of like 1000 armor, 800 magic armor and 2500 vitality, shouldn't it be more like 1800 armor, 1500 magic armor, and 1000 vitality?
That's a bit more realistic too if you think about it. If you have no armor on i can stab you a good 2-3 times and ur dead. But if you have armor on it could take a good 6-10 hits before I finally puncture it or find a weak spot.
Not just more realistic but better game balance as well so people aren't getting CC'd constantly from 1 player attacking on first turn. This would also make skills that bypass armor a bit more useful as well.
In the end they only read and hardly ever discuss, so we have no idea what they are thinking and why. So this forum sometimes feels more like talking to walls.
I hope that's not true. If I put my heart and soul into a game I'd probably read feedback forums to see how people are reacting to my game. Of course you can't implement everything people are suggesting but at least read and listen.