First, thank you to everyone who helps newbies like me in these forums, the answers and examples have been very useful so far.
I have successfully laid out some box triggers in an adventure mod that initiate dialog and SetOffStage calls, but they only seem to work in testing mode within the engine. When I publish and load the game, none of the triggers work. I've made sure to use TriggerRegisterForPlayers, Generated/Reloaded/Rebuilt/Generated AI to make sure that my changes are there, but still no luck.
Is there some global setting or script I need to use to activate the triggers when the adventure is loaded into the game?