First, thank you to everyone who helps newbies like me in these forums, the answers and examples have been very useful so far.

I have successfully laid out some box triggers in an adventure mod that initiate dialog and SetOffStage calls, but they only seem to work in testing mode within the engine. When I publish and load the game, none of the triggers work. I've made sure to use TriggerRegisterForPlayers, Generated/Reloaded/Rebuilt/Generated AI to make sure that my changes are there, but still no luck.

Is there some global setting or script I need to use to activate the triggers when the adventure is loaded into the game?



I made a small standalone campaign mod for DOS2, 'Treasure Hunters! https://steamcommunity.com/sharedfiles/filedetails/?id=1594027212
Mostly I make music: https://www.sjatr.com

Fav RPG games: Bard's Tale, Baldur's Gate, Neverwinter Nights, D&D Gold Box, Diablo, Divinity Original Sin.