None of the triggers appear to work in game, but this is the first Trigger the players come upon, it works when testing in the Engine, but not when loaded in the game after publishing:


IF
CharacterEnteredTrigger(_character, TRIGGERGUID_SurtaTalkTrigger_9e7bfe55-09d9-4128-8959-a6177ec3350f)
AND
NOT CharacterIsDead(CHARACTERGUID_Surta_915962bf-9147-4790-8897-fc26889c9c94, 1)
THEN
DisplayText(CHARACTERGUID_Surta_915962bf-9147-4790-8897-fc26889c9c94, "...help...heeelllp..");


I made a small standalone campaign mod for DOS2, 'Treasure Hunters! https://steamcommunity.com/sharedfiles/filedetails/?id=1594027212
Mostly I make music: https://www.sjatr.com

Fav RPG games: Bard's Tale, Baldur's Gate, Neverwinter Nights, D&D Gold Box, Diablo, Divinity Original Sin.