None of the triggers appear to work in game, but this is the first Trigger the players come upon, it works when testing in the Engine, but not when loaded in the game after publishing:
IF
CharacterEnteredTrigger(_character, TRIGGERGUID_SurtaTalkTrigger_9e7bfe55-09d9-4128-8959-a6177ec3350f)
AND
NOT CharacterIsDead(CHARACTERGUID_Surta_915962bf-9147-4790-8897-fc26889c9c94, 1)
THEN
DisplayText(CHARACTERGUID_Surta_915962bf-9147-4790-8897-fc26889c9c94, "...help...heeelllp..");