Very good mod. I liked the mix of combat and exploration in the last castle it really felt like I was sneaking in some villain's lair with the traps and setting.
I have only two suggestions : it's to make the totems immune to the battle stomp stun in the last fight.

My other suggestion is lighting improvements. I'm not sure how you did it in the divinity engine but it looked like the game had a grey fog even in interiors (cf first pic)
[Linked Image]

In the spider's forest it was pretty hard to see the characters with the shadows and light (maybe a more warm color for the "sun" light probe would help a bit)
I know the gamemaster mode has a pretty good "atmosphere lighting" setting but I'm not sure if it's that good in the engine itself to use.

In the west of the main divinity campaign there is a forest area with different lighting effects that set the tone.
[Linked Image]
In your forest I think the shadows are a bit too sharp and dark it doesn't do justice to the graphics.


Overall if the main complain is lighting it's because your mod is really great. Thank you for sharing it cheer