One thing that I think would be cool, and could be an answer to the hybrid issue, is the addition of ethereal weapons in the form of a combat stance of sorts like in the original Divinity: Original Sin.
it could work like this: Just as an example, if you hit somebody with a fireball while in this combat stance, your ethereal weapons will mark the target for x amount of turns, and will do x amount of damage to that target based on your pyromancer level, or whatever spell type you used.
They could balance it by requiring the player to beef up magical skills and intelligence in order for these weapons to be effective on any difficulty, and since these weapons would depend on you being in combat and in the stance, you cant enchant them, and Lore wise, they would be weapons from another realm of existence, and you used your magic powers to summon them.
Last edited by cool-dude01; 28/04/18 06:23 PM.