Well, then it seems to be something different.

The values I recorded were taken by changing stats on items I picked up from some chest that had a fixed treasure table at Cyseal Beach in my mod testing version.
That means that these values came directly from the 'drop engine' not from a savegame.

Looks like the values are no longer recalculated nor checked when an item is loaded then.
... which makes sense because the actual values have to be restored and not applied by the RNG on load.

The engine also probably does not care anymore about the boost slot types that I described in your other thread. That also seems to be a thing for the 'drop engine' alone.


As said in your other thread, a 'handle repair' function would be the most awesome thing if it was possible to make it ;-)
On the other hand, the game is somehow old already and most people have already moved to Original Sin 2 and won't come back again ...