Originally Posted by Cruel
I'm happy to see that I'm not the only one having a big problem with armor system. I bought the game day 1, it's 8 months and I barely played 5 hours. Graphics are very good, music is fantastic, characters are much better than before, and you can just feel the big amount of love that was poured into making this. But whenever I start combat, it drives me nuts.

The new armor system is so wrong on so many levels, it totally kills proper combat strategy - you need to focus on reducing armor to 0 ASAP instead of just optimizing targeting based on position / enemy class etc. And not only that, but the whole concept of throwing a fireball at somebody and doing zero actual damage (because of magical armor) is just... stupid. Same for heavy armored dudes running happily on burning surface and getting zero damage, etc. If the main idea was to nerf possible Crowd Control that mages were able to use, there were many different options to handle that (like saving throws concept from Baldur's Gate 2 for example).

At this point I'm just sad, spending $45 on a game that I really want to play, but being destroyed by main combat mechanic. I have no idea why perfectly fine combat system from D:OS was changed.

If anybody had similar case and thought a workaround for this, please let me know.


It's actually annoying how someone tried something cute in such a huge franchise and majorly ruined the game experience. As if resistances and armor didn't work we needed this sponge in the game that effectively doubles all fights in length and makes the gameplay so braindead boring. As a general statement it seems like fixing what isn't broken must be lucrative. That's the only way I can understand this happening in so many games today.