I would like to mention some more changes, since it has been some time from my last post I can’t edit it, and I also don’t want to pollute the thread by reposting everything again, so I will list the changes here. The only changes from the last post are the values of Onslaught and Daggers Drawn and the nerf on Ethereal Storm.
Summoning
Conjure incarnate: This one I have overlooked for some time, but I want to address now. I really don’t like the way it leaps its strength between level 9 and 10 Summoning by practically 100%, it is something we don’t see in any other skill. I am not asking to get rid of the Incarnate or the Incarnate Champion, I just want the transition to be smoother. Instead of over buffing when it gets to lv 10, make it get gradually stronger with each level until it gets to lv 10 and become what it is now, Incarnate Champion would then be just a cosmetic change.
[EDIT] Ethereal Storm: I have given up on the suggested nerf, because of the way it is designed to use all elements brings the possibility to summon elements not very useful for the particular battle, so the healing seems like a good counterbalance, also, one bolt healing you is one less bolt damaging the enemy.
Warfare
Onslaught: Increase each attack damage to 75%.
Scoundrel
Daggers Drawn: Increase each attack damage to 75%.
[EDIT] Throwing Knife: It should cause 100% damage or cost 1 AP.
Aerotheurge
[EDIT] Thunderstorm: Lightning strikes should shock targets instead of straight stunning them. It is very common to stun lock all enemies for several turns the way it is, with shock, they have at least a chance to fight back, but if 2 lightning hit the same guy he will be stunned nonetheless.
Last edited by NamelessAlias; 20/05/18 03:49 PM.