I think a long time ago when I still regularly posted here, I once had the idea that Physical and Magical attacks do only 70% of their damage to the same type of armor, and 30% to the opposite type of armor. If one type of armor is 0, the damage passes through to health, inflicting any status effects.

That would require a rework of armor values or damage throughout the game, but it would make mixed parties stronger without killing single-damage-type parties.


Originally Posted by MadMilitia
And yet people save scum now for crit chance. Because all the game has now is DPS and scoring the best critical trains guarantees you the best chance of winning.


If someone is save-scumming for crits on every hit, that's the fault of their own OCD, not the game. There is literally zero reason why any sane person should make fights take 30 times longer by reloading after every non-crit.