The new system is fine as it is. Leave it alone.
In the first game willpower and body building was terrible, reliying on a percentage to win or loose a fight isnt good for a strategy Rpg. Not to mention, the way you got rid of certain effects was ridiculous.
People say that 2/2 compositions are unviable, and ill have to disagre with that statement.If you go 2/2 the best idea during a fight is to distribute dmg depending on the amount of armor each enemy have rather than focusing on the weakest of the bunch, there are plenty of fight where enemies will have a ton of physicall armor and magic armor. Not to mention there are a ton of spells that deal piercing dmg, spells that destroy magic armor that scale on finese, summoning skils that dont scale on atributtes and necromancy skills that deal physicall dmg that scale on intelegence,and that is without mentioning elemental granades and arrows that you can buy and craft.

Last edited by GreppiM; 21/05/18 06:52 PM.