I played through tactician with the enemy scaling mod and the enemy variation mod (adds challenger affixes) and had every enemy at +4 levels above me and my buddy playing on LW. I've played through this game many times as every different build and can say with certainty that all phys comps are significantly better than magic comps especially early in the game. This balance shifts toward late game once you get 3 source skills.

There are enemies with a lot of physical armor, sure, but there are also enemies with a lot of magic armor. There are enemies with magic immunities and stacked resists. Meanwhile there are only a very few select fights where enemies have evasion or immunity to knockdown. Evasion is easily countered by spider legs with web not being blocked by armor, meanwhile magic users have nothing to counter immunities.

Battering ram and battle stomp are also super easy to set up and AoE CC groups of enemies at a time. Necromancer is also absolutely broken in terms of damage output and living on the edge is the best defensive ability in the game by far.

The drawback of warfare is relatively bad source skills. Necromancer has absolutely broken source skills.This said, thunderstorm is absolutely broken as well and so is pycroclastic eruption if you teleport/swap stack enemies next to eachother to all get one shot.

On tactician mode without any difficulty mods anything works because any one character (even non-lw) can solo most encounters.

What I'm really saying is that a balanced party comp is not better. An all physical comp is objectively better. The runner up to an all physical comp is an all aero/hydro comp. Following that is any variation of all magic, because really you can just burn anything down before they really get a chance to act. A balanced comp works fine and I think lends to more interesting game play, so i'm absolutely not saying it's bad, but it's not better than an all magic or all phys comp.

Last edited by YOGZULA; 21/05/18 06:45 PM.