I think a good idea is to put talents into broader groups that target specific builds. For example, a group that aim to create a meat shield, a group for melee rogue build, another group for archers, another group for spellcasters, then the rest are general utilities. Each group might have 5 or 6 talents. Something like The Witcher 3's four separate groups of skills - one for melee, one for magic, one for alchemy, and another for utilities. That way we can make sure that most if not all playstyles are taken into consideration equally, avoiding some not receiving as much love as others.
The magic group could simply be given generic names like Fire Mastery, Water Mastery, Air Mastery, and so on.
And other factors like skills will probably need to be rebalanced to compensate for changes like this.